Author: BlazingOrb


Patch, Happy New Year!

Happy New Year All! In order to lessen the mental load on players, shape difficulty has been toned down. In exchange, we’ve introduced a new type of block, which in essence, is a “double block”. These blocks need to be […]


The State of Spaera, 2017

Hello Everyone! We’d like to discuss the current state and direction of Spaera as we prepare for a 1.0 Release candidate. Ever since we moved away from the Tetris style gameplay, the journey has been filled with ups and downs. […]


Christmas Colors Patch

Patch Based on the feedback and testing from our Discord channel, we are increasing the number of colors in blocks back from 3 to 4. This change should help increase the viability of chain setups by reducing the chance […]


Tutorial and Pacing Patch

Patch We are introducing a tutorial mode that goes over the very basics of the game with this patch. While this probably won’t be very useful for most of you who are reading this and are already experts at […]


Pacing Patch

In this patch, we are exploring certain system changes to increase the pace of the game, and the frequency of magic abilities used. We have been busy restructuring our server architecture to improve stability and better prepare us for upcoming […]


The Shadow Patch

Hello All! Today’s patch covers mostly quality of life updates and bug fixes surrounding the UI and game animations. The most visible change is the addition of the Drop Shadow, which makes it a lot easier to plan your combos. […]