Setter Z


In a flash of electrical sparks, Setter Robo Z is sighted on his mysterious journey as a streak of fire in the sky. Powered by technologically advanced machinery and boasting cybernetic weapons, this enigmatic electro-warrior seems to be on the cutting edge of science and engineering. It is unknown if Setter Z is human or at least part machine, but one thing is certain: he is on a mission to serve justice and will not relent. Is Setter Z being called to the world of Spaera, or being piloted there by another force? Can anyone challenge him? And what will he do when he arrives?


An advanced machine of science, Setter Z has weapons everywhere, attacking his opponents in various ways. His play style consists of frequent usage of his moves to attack and throw his opponent off. He has moves to slow down the opponent, send lines over, and a move to disorient the opponent.

Level 1 (HINDRANCE) – Blast Knuckle

Setter shoots his iron fist of justice in the air to constantly push against the opponent’s active piece. During this time, the opponent will be unable to significantly increase the drop speed of their piece.

This is a very useful skill for controlling the pace of the match, since the opponent cannot significantly increase their drop speed, you will be able to dictate which piece you want next, and what piece you want your opponent to acquire.

Level 2 (DEFENSE) – Burst Hurricane

Setter opens his mask and blows a fierce wind against his board, blowing the top 2 rows to the opponent. This can serve as a life-saving ability or even function as an attack when the opponent has a lower board.

Level 3 (ATTACK) – Setter Cannon

Setter transforms his arm into a cannon and shoots an electro-magnetic ball at the opponent’s board. The opponent becomes paralyzed and unable to rotate pieces until the effect wears off. This is Setter’s main attack to disrupt the opponent’s board.

Level 4 (TECHNICAL) – Photon-Getter Beam

Setter’s eyes transmits laser beams at the opponent’s board and copies it unto his board. This is mainly a defensive move when the opponent is in a better situation, but can be self-destructing if not. Use carefully.