Harland

Harland travels the land looking to aid those plagued by supernatural forces, as well as the foul ghosts haunting people. He tames and saves them to proceed on to their afterlife. While tamed, the spirits come to Harland’s aid to perform various tasks.

The Moves

Harland possesses 2 Technical skills, 1 Defensive, and 1 Attack. He is a well-rounded character that has some quirky moves that require being able to read the situation well to use effectively.

Level 1 (Technical) – Orb Eater

Harland summons an Orb Eater that gobbles up one of the opponent’s orbs and then disappears. An Orb Eater is a special type of spirit that feeds off the energy of orbs, and possesses special enzymes to digest them.

Note that if the opponent does not have any orbs, nothing will happen. This is best used to deny the opponent from activating a desired skill.

Level 2 (Defensive) – Gas to Solid

A group of spirits are summoned to fill in the blanks for the bottom 3 rows of Harland’s board, allowing him to clear them the next time Harland lands a piece.

This is a very versatile move that lets Harland clear 3 lines, but at the same time also attacks the opponent.

Level 3 (Technical) – Phantom Paynes

Harland summons a group of worker ghosts known as the Paynes. The ghosts tears down the opponent’s board and rebuilds it to be the same as Harland’s board.

This is considered a Technical skill as you can possibly save your opponent if your board is in a better state than theirs before you activate the skill.

Level 4 (Attack) – Tweets of Afterlife

Harland appears and transforms into a spiritual bomb. The explosion causes the appearance of a word on the opponent’s board made up of brick blocks.

Since brick blocks need to be cleared twice, this skill tends to create holes in the opponent’s board when they attempt to clear the line.