Level 1 (HINDRANCE) – Jungle Mirage
When Tsubaki executes Jungle Mirage, a magical vine is summoned to her enemy’s board. Instead of getting distributed what is seen in the preview area, Jungle Mirage causes the opponent to receive a piece different from what they see.
The effect is subtle, but the results can be quite an annoyance. Spaera is about planning and speed, and Jungle Mirage is designed to slow down the opponent by nullifying the opponent’s planning for the next piece from the shared deck in the center.
Level 2 (DEFENSE) – Timber Land Jutsu
Timberland Jutsu is Tsubaki’s defensive skill. Tsubaki summons tree stumps to lift her opponent’s board and sends the bottom two lines over to her opponent. Even though Timerland Jutsu is considered a defensive type skill, it is really a hybrid skill that also serves as an attack skill.
Level 3 (TECHNICAL) – All Your Orbs
All Your Orbs is a tactical skill that, like others of it’s type, must be used with precision timing. When activated, Tsubaki will attempt to steal her opponent’s magical orbs. If Tsubaki’s opponent does not currently have any orbs to steal, the skill will do nothing and it will be a wasted effort for Tsubaki.
Nevertheless, this is one of Tsubaki’s most devastating skills. Used at the right moment, she can deny her opponent their next attack and at the same time, gain an offensive or defensive advantage.
Level 4 (ATTACK) – Nature’s Miracle
Nature’s Miracle is a powerful attack skill that requires precise timing in extracting maximum effectiveness. When activated, Tsubaki will attack her opponent’s board with the forces of nature. The existing blocks on the opponent’s board will be turned into air and air will be turned into blocks.
As mentioned, timing is crucial. Use Nature’s Miracle when the opponent’s board is sparsely populated.