And… We are back.


And… We are back.

To our beloved Spaera Fans,

Teddy and I both know that all of you are curious and even concerned about how quiet we have been recently. There was definitely a great buildup for Spaera last year and we were overwhelmed with emotions when we saw people become fans of the game. Understandably, after all the hype, going quiet will be a cause of concern.

To place things into perspective, Blazing Orb is a small indie operation with high aspirations. Teddy and I do 100% of the engineering and also 100% of the office related responsibilities. For a few months now, we have been in talks with the Tetris Company in hopes of working out a blockbuster launch for Spaera. A lack of an official decision has kept us quiet for the time being. Unfortunately, we decided that the restrictions placed on us would not be in the best interest for our fans and for Blazing Orb as a whole. From conception, we designed and built our proprietary matchmaking engine, Borbnet, to be infinitely scalable and platform agnostic. Borbnet allows, for example, PC players to battle Mac OSX and Xbox players in realtime. Any agreement we could have worked out with the Tetris Company would have undermined the time we invested into building Borbnet and limit the volume of players available for match making at any given time. As you all know, Spaera is at its best when players compete against live opponents.

It is now 2016 and Spaera is getting a huge overhaul. We are excited to announce that we have created a brand new puzzle fighting experience that is both deep and exciting. Starting today, we will be sending out invites to a private Beta as we work out game balance, bugs, and design issues. We have decided to begin the rollout privately with our first picks being active members of our as they are more likely to give us the quick and vocal feedback we need at this point in time (wink wink). Another reason we are starting out private first is because we also took the time to port the whole game engine over to Unity and there will definitely be some game breaking bugs we would need to catch before making the Beta public. Unity also allows us to cater to our fans who are on different platforms such as Mac OSX so keep an eye out for an OSX Beta down the line.

If you would like to be a part of this private Beta, please try to remember if you used a reachable and active email when you signed up for the last Beta test. If you can’t remember which email you used or if you are signing up for the first time, please sign up through our website at Don’t fret if you do not get in to this private Beta right away, everyone will eventually get a chance to participate. We plan to make very frequent updates as we lead into the launch.

Your Friends,
Denis and Teddy

PS: Check out the Game Guide->Systems page for a preview of the new mechanics!

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