Introducing Leon’s moveset. One glance at Leon and you immediately notice his inability to stay awake and focused. He is the ultimate sword wielding hero, wrapped in a package of procrastination. It is our hope that each character carries with it traits that our fans can readily identify with. In this spirit, Leon is the hero we all know we are or can be, but we will get to it after this quick cat nap. His abilities in the game accurately represent these traits. |
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The MovesLeon has 3 Defense type skills, and one Technical type. As evident in his skill list, Leon’s play style is defense oriented with a counter-attacker mentality. His moves tend to be powerful when used in the right situation, but can also be useless if not used correctly. |
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Level 1 (Defense) – Slothy Guard StanceWhen performed, Leon appears on the screen, and dozes off. He stays there for some time, waiting for incoming line adds. For every line the opponent clears while Leon is present, Leon slashes and burns away the incoming attack. This skill is useful when you see your opponent clearing multiples lines. However, if the opponent does not clear any lines during this time period, this skill produces no effects. |
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Level 2 (Defense) – Swift My SwordLeon jumps up and slices the top 3 lines off the board. This is a defensive skill that takes effect immediately and helps clean up your board from the top. |
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Level 3 (Defense) – Kogoro StanceSimilar to Slothy Guard Stance, Leon appears and dozes off. Instead of simply guarding, Leons slices lines of blocks away from the board. So if the opponent clears 4 lines, then Leon will remove 4 lines as well. |
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Level 4 (Technical) – Thrust of 9000+With the rest of his moves rather mild, Leon boasts one of the most powerful Level 4 moves in the game. Leon’s ultimate skill turns his heat blade’s energy level setting to over 9000 and thrusts his blade unto the board. When the board is heated up, clearing a line melts the rest of the blocks on the board to a cascading effect. Set up correctly, this can potentially simultaneously clear over 15 lines, and send them to your opponent. Note that since orbs do not melt, they are unaffected by the cascading effect. This skill is best used when the board is filled up with blocks. |